
New features on the latest version: Waypoint sharing, Topographic maps, “Minium Distance” for waypoint beacons. Unlimited Edition has all features enabled for Single and Multi-Player.FairPlay Edition disables Radar and Cave mapping when in Multi-Player.JourneyMap supports both single and multiplayer servers.
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With Journey Map Mod for Minecraft, it is now easier for you to navigate with an automatic radar-type map that can locate your position instantly. But the map really needs fixing visually.Īfter 2- (with listing on the right side.Minecraft is a huge world – so don’t get lost! Have you ever fancied a neat minimap like Dynmap Forge but your server does not support it? Have you ever fancied a minimap on your phone while you play? This Journey Map Mod for Minecraft is exactly that! In the Mod review today, we will show off this amazing mod Journey Map. I think #1-3 are relatively easy fixes that should help a lot. Eliminate all trees and other houses that are not clickable.make the road lighter, so the grid doesn't overpower the building.The map needs some cleaning up and refocusing. Once the map is loaded, randomly select one of the buildings after the page loads, and show its detail. This way, people know immediately that houses are not baked onto the map and potentially more interactive. Also, make it "zoomable" via scroll-wheel mouse.Ĭreate map load sequence - On a clean canvas, load the buildings FIRST. Make the map 'draggable' via click+hold+drag.

For the text, I would consider either expanding and including more information or doing as you suggested and removing it all together. I would use the color and opacity of what's there with the style (including the point and enlarging it) of yours. The tool tip is good, but it's very jarring, so I would blend what's already there with yours. In relation to your solutions, keeping the toggle buttons in the top left is good as it doesn't interfere with any of the clickable buttons (like the subway if it's in the bottom left). If you don't want it there all the time, I would at least make a small pull tab visible so your user can pull out the side bar if they desire. When no building is clicked, you could have contact info for the group in the pane.
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How can we make it so users can intuitively figure out they can access more detailed info on a particular building? This could throw off the user and make them forget where they are currently on the map, which would distract them from their current task and could potentially cause them to leave the page all together. When your user clicks on it, the map slides and the subway disappears. Something you need to keep in mind is what happens when the map slides over (as it currently does).Either make all the buildings clickable, shrink the non-clickable ones (my recommendation), or remove the ones that are just there as filler. Granted, they are all the same color and style, but that might take your user a second to figure out (if they catch it at all). The buildings that users can't click on need to be smaller and less vibrant along with the trees and street lights. Many of those buildings are being used as filler to make it seem more friendly, however this is confusing. Currently, the user doesn't have any way to tell which buildings are or are not clickable.

When using maps, users want to feel in control and limiting zooming and panning doesn't help. I'm not saying give them the ability to pan around NYC, but give them the ability to take any building and center it on their screen. This is something that while it might seem trivial, users really like to see it.From what I can tell, you have most of them. Are there any recommendations on best usability practices for an animated map with isometric projections of buildings?įrom a cartographic perspective, you should follow the same guidelines as working on a regular web map.
